
Nothing too original there.Ĭapturing a base simply isn't as fun in Blood Dragon as it is in Far Cry 3.

Most of these are simple enough rescuing a hostage using stealth, killing enemies with a certain weapon, hunting the local wildlife. Once a base has been captured it fills up with armed scientists (there's an ongoing war raging between them and the troops of the island, much like the natives and the slavers in FC3) and it yields up side-quests. Clearing a compound of soldiers makes it a safe zone that can then be fast-travelled to from then on. Like Far Cry 3 there are bases to tackle, and they're dotted around the map. Throwing cybernetic hearts ripped from downed enemies sends them running in that general direction, away from you and towards your opponents. They've suitably humungous health bars, and are tricky to take down, but they can be used as a tool in battle. As you'd expect from something that's already proved itself batshit crazy, these huge creatures have a neon glow that reflects their mood (green for calm, amber for alert, red for coming to eat you), and shoot lasers out of their eyes. The title - Blood Dragon - refers specifically to giant lizards that inhabit the island. It just doesn't look as nice, despite the stylised aesthetic. Almost every manmade object is framed with a neon glow, again in homage to 80's vision of the future, but it's not enough to give Blood Dragon the same sparkle as its predecessor. Most obviously because of the lighting - it's very dark and gloomy.

The island itself, while bearing many of the hallmarks of the one that featured in FC3, feels very different.

It's a tour de force of video game parody, and quite possibly the most amusing title we've ever played. Ubisoft uses Blood Dragon as a means to take the piss out of the very same gameplay elements. Collect this many skins use this specific gun to kill these bad guys collect these pointless artifacts. One of the few criticisms we had of the original Far Cry 3 was the game's more mechanical aspects. It's an obtuse trend that continues through to the end of the campaign, as the team behind Blood Dragon takes great pleasure in breaking down the fourth wall and gently mocking their own systems and mechanics.

An exasperated Colt tells the voice of the HUD to take a walk (in 18-rated terms), he knows what he's doing, and so do we, but that doesn't stop the tutorial from very deliberately spelling it out exactly what we need to know. We're explicitly told how to walk, look, run. We learn the basic mechanics, but they're delivered in such a hilarious way that we're left in no doubt as to what to expect from the downloadable campaign. The gravelly tones of Rex Colt (played by Michael Biehn) set the scene.
